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Ed T. Toton III
bones /at/ toton /dot/ org

Objective

Permanent position in network security, webpage design & maintenance, network administration, Unix administration and scripting, Perl programming, game design and development, or other PC or server based emphasis utilizing talents and experience.

Certifications and Awards

RHCE (Red Hat Certified Engineer) 2006, RHEL 4.

Relevant Work Experience

2003-Present NRTC (National Rural Telecommunications Cooperative), Herndon, VA. Senior Systems Engineer in Internet Department. Maintained and developed hardware and software systems for internet service, including linux cluster servers, programming and maintenance of administration software tools, automated maintenance and monitoring scripts, hardware and software upgrades. Worked with Perl, BIND, RBLdns, Apache, LVS, MySQL, DHCP, RADIUS, qmail, SMTP, and other linux server applications, and installed and maintained HP/Compaq servers and NetApp storage devices. Maintained awareness of security issues and spam filtering, and current Linux developments.
1998-2002 UUNET (A division of MCI/Worldcom), Ashburn, VA. System Programmer and Administrator in the Server Operations department. Developed expertise in a wide range of languages and platforms to support Server Operations department including: Perl, C, X-Windows, Solaris, HTML, Internet applications. Identified and performed all Solaris system administration tasks as needed or tasked and executed Perl scripting of internal tools. Installed Operating Systems on new machines, maintained UUFAX network servers, supported DAN (Dial Access Network) servers and software, and prepared production servers for Y2K.
1996-1997 Computer City, Equipment Upgrades Dept. 8520-A Leesburg Pike, Vienna, VA. Part-time position in Equipment upgrades. Provided technical support, communicated with walk-in and call-in customers and identified customer needs. Performed hardware/software installation and testing of PC-based systems. Maintained awareness of current market and Computer City inventory.

Special Capabilities/Accomplishments

Software Experience and expertise in languages, software, and platforms including Perl, C, Pascal, Lisp, Basic, x86 Assembly Language, DOS, Windows 3.1, X-Windows, Windows 95/98/2000/XP/NT, Unix (Solaris, Linux), SMTP, DNS/BIND, qmail, MySQL, RADIUS, DHCP, Perl-CGI, HTML, NFS, Linux clustering and LVS, Internet applications, UUNET Solaris systems including UUFAX network servers and DAN (Dial Access Network) servers, and general PC-based computing and applications. Also researched viruses and anti-virus methods and software, including reverse engineering virus source code and wrote a DOS-environment non-signature based virus-detection tool.
Hardware Has programmed assembly code to directly access hardware devices, and has constructed PC systems from components for personal use. Has upgraded and reconfigured server hardware in an enterprise environment, including rack management and cabling.
Bulletin Board Established and operated continuous local free-access PC-based Bulletin Board System for over 4 years. Over two hundred and fifty users at peak support. Interests supported included file uploads/downloads, games, e-mail, nationally networked message boards. Operation included remote updating and customization of C source code, and design of a custom on-line role-playing game.
Game Design Has written shareware games with international recognition and reputation. Games have been distributed as component in shareware CD-ROM distribution disks (e.g., GameHead, from Pacific Hi-Tech), and recommended by editors (e.g., Pick of the Month in the Shareware Stockpile). Beta-tests numerous role-playing games and computer games, observing game design and operation, and gaining experience in creative development of stories, plots, scenarios, and characters, and game mechanics and balance issues.
Artificial Intelligence / ALife Experimented with Artificial life, Artificial Intelligence (particularly state-based behavioral models for games and simulations), Cellular Automata, Natural Language generation and processing (including entering a program into the Loebner Competition), Voice Synthesis, Self-complexifying and Emergent Systems (such as Fractals), Simulated Ecologies, and Genetic Algorithms
Multi-User Took part in a college project to create an educational Multi-User Dungeon (MUD) designed to teach Greek mythology with an interactive multi-user environment. This project was sponsored by the head of the Computer Science Department, University of Maryland. Have also maintained and operated online game servers (e.g. Tribes 2) and participated in volunteer storyline and content creation for massively multiplayer online games (e.g. Ultima Online).

Education

University of Maryland, Baltimore Campus - Bachelor of Science Program

Major Computer Science/Geology - Over ninety credits* acquired in Computer Science and Geography majors leading to Bachelor of Science degree at University of Maryland Baltimore County.
Coursework Highlights Computer Science (general programming concepts), Lisp, Data Structures (complex pointer structures), Assembly Language, Physical Geography, Geology, Geomorphology, Cartography, Biogeography.

* Voluntary hiatus from school program.

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